Roblox Racing Game

Roblox Racing

Garage β€’ Parts β€’ Tuning β€’ Events


Overview

A fast, arcade-style racing project where players earn parts, build cars, and compete across tracks and events. This page is the live design log β€” features evolve as testing improves the feel.

Solo & Time Trials Tiered Parts Track Progression Mobile-friendly UI

Core Loop

  • Race short events to earn credits.
  • Unlock & tune parts (engine, tires, aero).
  • Improve lap times β†’ unlock new tracks.
  • Repeat with escalating difficulty & dailies.

Screenshots

Garage UI β€” placeholder
Track preview β€” placeholder
Race HUD β€” placeholder

Planned Features

  • Garage: slots, car presets, paint & decals.
  • Parts: engine tiers, tires (grip vs. speed), aero kits.
  • Tracks: city sprint, canyon run, midnight circuit.
  • Events: time trials, ghost races, weekly leaderboards.
  • QoL: controller + mobile touch, accessibility toggles.

Tech Notes

  • Luau scripts: car physics tuning, checkpoints, lap logic.
  • DataStore: credits, owned parts, best laps.
  • Module pattern for Garage + Race flow.
  • Server/Client split for anti-cheat sensitive logic.
Snippet (structure hint)
-- Modules/CarTuning.lua
local CarTuning = {}
function CarTuning.Apply(baseStats, partSet)
  -- combine base car stats with selected parts & tune
  -- returns final stats used by physics
  return {
    power = baseStats.power + (partSet.engine or 0),
    grip  = baseStats.grip  + (partSet.tires or 0),
    drag  = math.max(0, baseStats.drag - (partSet.aero or 0)),
  }
end
return CarTuning

Roadmap

  • v0.1 β€” Basic driving, checkpoints, finish logic βœ…
  • v0.2 β€” Garage UI + save/load parts
  • v0.3 β€” 3 tracks + time trials
  • v0.4 β€” Dailies & leaderboards
  • v0.5 β€” Polishing, sounds, camera passes

Notes (Monetization, vague)

  • Cosmetics only (paint packs, trails, decals).
  • Seasonal track passes with challenges.
  • No pay-to-win; all performance parts are earned.
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